Wild creature
- Hits
- 20000
- Melee damage
- 60-70
- Armor
- 25
- Magic resist
- 25
- Wrestling
- 140
- AI
- Melee
- Difficulty
- 253.7
- Gold value
- 2538
- Slayer
- Construct
- Speed
- Medium
- Unique scalar
- 1.3
Tamed (as a follower)
- Hits
- 425
- Damage
- 44-58
- Armor
- 25
- Magic resist
- 50
- Wrestling
- 85
- Class
- Attack
- Combat style
- Melee
- Poison resist
- 0.33
- Control slots
- 3
- Special resist
- 0.33
- Taming required
- 120
- Underdog scalar
- 1
Abilities
- GraspPassive
Has a (5% + (Control Slots * 5%)) chance on melee hit to entangle creatures for 6 seconds or hamstring players for 2 seconds.
- BleedPassive
Has a 15% chance on melee attack to inflict (DamageMax * 1.0) bleed damage over 15 seconds.
- GorgeCooldown
Inflicts (DamageMax * 2.0) damage against an entangled, hindered, or hamstrung target up to 1 tile away and restores 5% of maximum hit points.
