Wild creature
- Hits
- 8000
- Melee damage
- 40-50
- Armor
- 25
- Magic resist
- 25
- Wrestling
- 90
- AI
- Melee
- Difficulty
- 104
- Gold value
- 1041
- Slayer
- Nature
- Speed
- Slow
- Unique scalar
- 1.35
Tamed (as a follower)
- Hits
- 350
- Damage
- 44-54
- Armor
- 25
- Magic resist
- 50
- Wrestling
- 80
- Class
- Attack
- Combat style
- Melee
- Poison resist
- 0.33
- Control slots
- 2
- Special resist
- 0.33
- Taming required
- 120
- Underdog scalar
- 1
Abilities
- BleedPassive
Has a 15% chance on melee attack to inflict (DamageMax * 1.0) bleed damage over 15 seconds.
- BurrowPassive
Has a 15% chance on melee attack to inflict (DamageMax * 2.0) bleed damage over 15 seconds. Chance is reduced to 33% of normal if creature has previously triggered this ability within last 15 seconds.
- Blood HealingCooldown
If below 66% hit points, will consume up to 10 blood within 6 tiles to restore (5% + (Blood Consumed * 0.5%)) of maximum health.
