EDIT ASPECT HERE Replace ____ with aspect name (IN ALL CAPS) AIR ARTISAN BLOOD COMMAND DEATH DISCIPLINE EARTH ELDRITCH FIRE FORTUNE HOLY LYRIC POISON SHADOW VOID WAR WATER
AspectQuickSwitch.razor
1# This is an automated backup - check out https://outlands.uorazorscripts.com/script/b5c64dc8-3172-46b2-acdb-cd50fa4ec2ac for latest2# Automation by Jaseowns3## Script: AspectQuickSwitch4## Created by: Elhoej#52605#############################################6 7// ===============================================8// EDIT ASPECT HERE9// Replace ____ with aspect name (IN ALL CAPS)10//11// AIR ARTISAN BLOOD COMMAND DEATH DISCIPLINE12// EARTH ELDRITCH FIRE FORTUNE HOLY LYRIC13// POISON SHADOW VOID WAR WATER14// ===============================================15@clearsysmsg16 17@setvar! weaponAspect ____18@setvar! armorAspect ____19 20// DONT EDIT THIS LIST ===========================21@setvar AIR 226322@setvar ARTISAN 209623@setvar BLOOD 208724@setvar DEATH 215525@setvar DISCIPLINE 249026@setvar COMMAND 178227@setvar EARTH 276728@setvar ELDRITCH 261529@setvar FIRE 263530@setvar FORTUNE 284331@setvar HOLY 398532@setvar LYRIC 224133@setvar POISON 289734@setvar SHADOW 179035@setvar VOID 259936@setvar WATER 259237@setvar WAR 99938// ===============================================39 40 41//open aspect42say '[aspect'43waitforgump 0x907FC735 100044 45//change to overview if necessary46if ingump 'Aspect Details' 0x907FC73547 gumpresponse 10348 waitforgump 0x907FC735 100049endif50 51//check if on right page52if weaponAspect = POISON or weaponAspect = SHADOW or weaponAspect = VOID or weaponAspect = WATER or weaponAspect = WAR53 if ingump '1/2' 0x907FC73554 gumpresponse 1155 waitforgump 0x907FC735 100056 endif57else 58 if ingump '2/2' 0x907FC73559 gumpresponse 1060 waitforgump 0x907FC735 100061 endif62endif63 64//Active weapon aspect65if weaponAspect = AIR66 gumpresponse 50067 waitforgump 0x907FC735 100068 gumpresponse 50069 waitforgump 0x907FC735 100070elseif weaponAspect = ARTISAN71 gumpresponse 50172 waitforgump 0x907FC735 100073 gumpresponse 50174 waitforgump 0x907FC735 100075elseif weaponAspect = BLOOD76 gumpresponse 50277 waitforgump 0x907FC735 100078 gumpresponse 50279 waitforgump 0x907FC735 100080elseif weaponAspect = COMMAND81 gumpresponse 50382 waitforgump 0x907FC735 100083 gumpresponse 50384 waitforgump 0x907FC735 100085elseif weaponAspect = DEATH86 gumpresponse 50487 waitforgump 0x907FC735 100088 gumpresponse 50489 waitforgump 0x907FC735 100090elseif weaponAspect = DISCIPLINE91 gumpresponse 50592 waitforgump 0x907FC735 100093 gumpresponse 50594 waitforgump 0x907FC735 100095elseif weaponAspect = EARTH96 gumpresponse 50697 waitforgump 0x907FC735 100098 gumpresponse 50699 waitforgump 0x907FC735 1000100elseif weaponAspect = ELDRITCH101 gumpresponse 507102 waitforgump 0x907FC735 1000103 gumpresponse 507104 waitforgump 0x907FC735 1000105elseif weaponAspect = FIRE106 gumpresponse 508107 waitforgump 0x907FC735 1000108 gumpresponse 508109 waitforgump 0x907FC735 1000110elseif weaponAspect = FORTUNE111 gumpresponse 509112 waitforgump 0x907FC735 1000113 gumpresponse 509114 waitforgump 0x907FC735 1000115elseif weaponAspect = HOLY116 gumpresponse 510117 waitforgump 0x907FC735 1000118 gumpresponse 510119 waitforgump 0x907FC735 1000120elseif weaponAspect = LYRIC121 gumpresponse 511122 waitforgump 0x907FC735 1000123 gumpresponse 511124 waitforgump 0x907FC735 1000125elseif weaponAspect = POISON126 gumpresponse 500127 waitforgump 0x907FC735 1000128 gumpresponse 500129 waitforgump 0x907FC735 1000130elseif weaponAspect = SHADOW131 gumpresponse 501132 waitforgump 0x907FC735 1000133 gumpresponse 501134 waitforgump 0x907FC735 1000135elseif weaponAspect = VOID136 gumpresponse 502137 waitforgump 0x907FC735 1000138 gumpresponse 502139 waitforgump 0x907FC735 1000140elseif weaponAspect = WAR141 gumpresponse 503142 waitforgump 0x907FC735 1000143 gumpresponse 503144 waitforgump 0x907FC735 1000145elseif weaponAspect = WATER146 gumpresponse 504147 waitforgump 0x907FC735 1000148 gumpresponse 504149 waitforgump 0x907FC735 1000150endif151 152//check if on right page153if armorAspect = POISON or armorAspect = SHADOW or armorAspect = VOID or armorAspect = WATER or armorAspect = WAR154 if ingump '1/2' 0x907FC735155 gumpresponse 11156 waitforgump 0x907FC735 1000157 endif158else 159 if ingump '2/2' 0x907FC735160 gumpresponse 10161 waitforgump 0x907FC735 1000162 endif163endif164 165//Active armor aspect166if armorAspect = AIR167 gumpresponse 600168 waitforgump 0x907FC735 1000169 gumpresponse 600170 waitforgump 0x907FC735 1000171elseif armorAspect = ARTISAN172 gumpresponse 601173 waitforgump 0x907FC735 1000174 gumpresponse 601175 waitforgump 0x907FC735 1000176elseif armorAspect = BLOOD177 gumpresponse 602178 waitforgump 0x907FC735 1000179 gumpresponse 602180 waitforgump 0x907FC735 1000181elseif armorAspect = COMMAND182 gumpresponse 603183 waitforgump 0x907FC735 1000184 gumpresponse 603185 waitforgump 0x907FC735 1000186elseif armorAspect = DEATH187 gumpresponse 604188 waitforgump 0x907FC735 1000189 gumpresponse 604190 waitforgump 0x907FC735 1000191elseif armorAspect = DISCIPLINE192 gumpresponse 605193 waitforgump 0x907FC735 1000194 gumpresponse 605195 waitforgump 0x907FC735 1000196elseif armorAspect = EARTH197 gumpresponse 606198 waitforgump 0x907FC735 1000199 gumpresponse 606200 waitforgump 0x907FC735 1000201elseif armorAspect = ELDRITCH202 gumpresponse 607203 waitforgump 0x907FC735 1000204 gumpresponse 607205 waitforgump 0x907FC735 1000206elseif armorAspect = FIRE207 gumpresponse 608208 waitforgump 0x907FC735 1000209 gumpresponse 608210 waitforgump 0x907FC735 1000211elseif armorAspect = FORTUNE212 gumpresponse 609213 waitforgump 0x907FC735 1000214 gumpresponse 609215 waitforgump 0x907FC735 1000216elseif armorAspect = HOLY217 gumpresponse 610218 waitforgump 0x907FC735 1000219 gumpresponse 610220 waitforgump 0x907FC735 1000221elseif armorAspect = LYRIC222 gumpresponse 611223 waitforgump 0x907FC735 1000224 gumpresponse 611225 waitforgump 0x907FC735 1000226elseif armorAspect = POISON227 gumpresponse 600228 waitforgump 0x907FC735 1000229 gumpresponse 600230 waitforgump 0x907FC735 1000231elseif armorAspect = SHADOW232 gumpresponse 601233 waitforgump 0x907FC735 1000234 gumpresponse 601235 waitforgump 0x907FC735 1000236elseif armorAspect = VOID237 gumpresponse 602238 waitforgump 0x907FC735 1000239 gumpresponse 602240 waitforgump 0x907FC735 1000241elseif armorAspect = WAR242 gumpresponse 603243 waitforgump 0x907FC735 1000244 gumpresponse 603245 waitforgump 0x907FC735 1000246elseif armorAspect = WATER247 gumpresponse 604248 waitforgump 0x907FC735 1000249 gumpresponse 604250 waitforgump 0x907FC735 1000251endif252 253pause 50254 255if insysmsg 'do not have a'256 overhead '[ ASPECT ] NO EQUIP' 37257elseif insysmsg 'before activating another'258 overhead '[ ASPECT ] MUST WAIT' 37259elseif insysmsg 'already of that aspect'260 overhead '[ ASPECT ] ALREADY ACTIVE' 37261endif262 263gumpclose 0x907FC735