Be at the Prevalia Zoo with instruments Or, be at the new player dungeon near a corpser, or a mob tamed/released by an animal tamer Modify line 94 mob name as needed…
TrainingTamingBardDiscordancePeacemakingProvocation
Bard Training - Prevalia Zoo.razor
1# This is an automated backup - check out https://outlands.uorazorscripts.com/script/ecd9abef-9cca-40b6-ab28-e61171404cbf for latest2# Automation by Jaseowns3## Script: Bard Training - Prevalia Zoo4## Created by: thisideasucks#05#############################################6 7# "Borrowed" from Jaseowns bard training scripts8# UO Outlands9# Version: 1.0.010# Description: Be at the Prevalia Zoo with instruments11# Or, be at the new player dungeon near a corpser, or a mob tamed/released by an animal tamer12# Modify line 94 mob name as needed to user another mob13 14// Level to train skills to15@setvar! trainSkills 10016 17// Which skills to train18@setvar! trainDiscordance 119@setvar! trainPeacemaking 120@setvar! trainProvocation 121 22// Delay settings23@setvar! loopDelay 80024@setvar! discordDelay 400025 26if targetexists 27 hotkey 'Cancel Current Target'28endif29 30# Skill check31if useDiscordance = 132 useskill "Discordance"33 @setvar useDiscordance 034elseif trainDiscordance = 0 or trainPeacemaking = 0 or trainProvocation = 035 if skill "Peacemaking" < trainSkills and trainPeacemaking = 136 useskill "Peacemaking"37 elseif skill "Provocation" < trainSkills and trainProvocation = 138 useskill "Provocation"39 elseif skill "Discordance" < trainSkills and trainDiscordance = 140 useskill "Discordance"41 endif42elseif trainDiscordance = 1 and trainPeacemaking = 1 and trainProvocation = 143 if skill "Peacemaking" < trainSkills and skill "Peacemaking" <= skill "Provocation" and skill "Peacemaking" <= skill "Discordance"44 useskill "Peacemaking"45 elseif skill "Provocation" < trainSkills and skill "Provocation" <= skill "Peacemaking" and skill "Provocation" <= skill "Discordance"46 useskill "Provocation"47 elseif skill "Discordance" < trainSkills and skill "Discordance" <= skill "Peacemaking" and skill "Discordance" <= skill "Provocation"48 useskill "Discordance"49 endif50endif51wft 50052 53if insysmsg "What instrument"54 if findtype "bamboo flute" backpack as inny55 target inny56 elseif findtype "tambourine" backpack as inny57 target inny58 elseif findtype "drum" backpack as inny59 target inny60 elseif findtype "lute" backpack as inny61 target inny62 elseif findtype "lap harp" backpack as inny63 target inny64 else65 overhead "I don't have an inny" 3466 wait 200067 replay68 endif69 wft 50070endif71 72if findtype "an anaconda" ground -1 -1 10 as mob73 if noto mob = hostile74 target mob75 else76 ignore mob77 replay78 endif79elseif findtype "a rock guar" ground -1 -1 10 as mob80 if noto mob = hostile81 target mob82 else83 ignore mob84 replay85 endif86elseif findtype "a sand crawler" ground -1 -1 10 as mob87 if noto mob = hostile88 target mob89 else90 ignore mob91 replay92 endif93elseif findtype "a wolfhound" ground -1 -1 10 as mob94 if noto mob = hostile95 target mob96 else97 ignore mob98 replay99 endif100elseif findtype "a corpser" ground -1 -1 10 as mob101 target mob102else103 overhead "No mob found" 34104 wait 2000105 replay106endif107 108wft 1500109 110if insysmsg "Whom do you wish them to attack?"111 target self112endif113 114wait 200115 116if insysmsg "Your barding skill cooldowns reset."117 replay118endif119 120if insysmsg "You play successfully, pacifying" or insysmsg "You play successfully, provoking"121 if skill "Discordance" < trainSkills and trainDiscordance = 1122 wait discordDelay123 @setvar useDiscordance 1124 endif125endif126 127clearsysmsg128 129for 1130 wait loopDelay131endfor132 133loop