UOAssists infamous Grim Reaper is back, accept no imitations! Disclaimer: This script takes elements from several other scripts, but has been largely re-written from the ground up. Special…
TrainingBardDiscordancePeacemakingProvocation
Grim Reapers Free-Shard Tri-Bard Training Script.razor
1# This is an automated backup - check out https://outlands.uorazorscripts.com/script/144aef48-8947-49b2-8118-59b638e7fe91 for latest2# Automation by Jaseowns3## Script: Grim Reapers Free-Shard Tri-Bard Training Script4## Created by: trix5067#05#############################################6 7// Grim Reapers Free-Shard Tri-Bard Training Script8// UOAssists infamous Grim Reaper is back, accept no imitations!9// Disclaimer: This script takes elements from several other scripts, but has been largely re-written from the ground up.10// Special mentions to Jaseowns and thisideasucks11// ___12// / /\ |---.13// |__|/__ |---,\14// | GRIM |= `15// |REAPER/|16// | .-- |17// | | |18// | | |19// | | |20// / | |21// /_____\ |22 23#Set your skill caps24@setvar! provoCapGR 10025@setvar! discoCapGR 10026@setvar! peaceCapGR 10027#Set a custom monster to train on28@setvar! dungeonMob "a corpser"29 30#Do not edit below this line31#============================================================================32 33@setvar! discotimerGR 034 35while not dead36#Skill Selection37 if skill 'Provocation' < provoCapGR and skill 'Provocation' <= skill 'Discordance' and skill 'Provocation' <= skill 'Peacemaking'38 if discotimerGR = 139 @setvar! discotimerGR 040 wait 500041 endif42 useskill 'Provocation'43 elseif skill 'Discordance' < discoCapGR and skill 'Discordance' <= skill 'Peacemaking'44 useskill 'Discordance'45 @setvar! discotimerGR 146 else47 if discotimerGR = 148 @setvar! discotimerGR 049 wait 500050 endif51 useskill 'Peacemaking'52 endif53 wait 25054 55#New instrument required56 if insysmsg "What instrument"57 if findtype "bamboo flute" backpack as instrumentGR58 target instrumentGR59 elseif findtype "tambourine" backpack as instrumentGR60 target instrumentGR61 elseif findtype "drum" backpack as instrumentGR62 target instrumentGR63 elseif findtype "lute" backpack as instrumentGR64 target instrumentGR65 elseif findtype "lap harp" backpack as instrumentGR66 target instrumentGR67 elseif findtype "sackbut" backpack as instrumentGR68 target instrumentGR69 elseif findtype "hurdy gurdy" backpack as instrumentGR70 target instrumentGR71 else72 overhead "Stopping, you need an instrument in your backpack" 3473 stop74 endif75 wait 100076 endif77 78#Targetting79 if findtype "an anaconda" ground -1 -1 10 as mob80 if noto mob = hostile81 target mob82 else83 ignore mob84 replay85 endif86 elseif findtype "a rock guar" ground -1 -1 10 as mob87 if noto mob = hostile88 target mob89 else90 ignore mob91 replay92 endif93 elseif findtype "a sand crawler" ground -1 -1 10 as mob94 if noto mob = hostile95 target mob96 else97 ignore mob98 replay99 endif100 elseif findtype "a wolfhound" ground -1 -1 10 as mob101 if noto mob = hostile102 target mob103 else104 ignore mob105 replay106 endif107 elseif findtype dungeonMob ground -1 -1 10 as mob108 if noto mob = hostile109 target mob110 else111 ignore mob112 replay113 endif114 else115 overhead "No mob found" 34116 stop117 endif118 wait 250119 120#Provo Second Target121 if insysmsg "Whom do you wish them to attack?"122 target self123 endif124 wait 2000125 126 if insysmsg 'barding skill cooldowns'127 overhead 'Reset Proc!' 1267128 elseif insysmsg 'You play successfully,'129 overhead 'Success!' 1267130 if discotimerGR = 1131 wait 4000132 else133 wait 9000134 endif135 else136 overhead 'Fail!' 1288137 wait 4000138 endif139 clearsysmsg140endwhile