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Prevalia Zoo Training - Peace/Disco/Provoc

by rugrat79 · 101 lines
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Be at the Prevalia Zoo with instruments

TrainingBardDiscordancePeacemakingProvocation
Prevalia Zoo Training - PeaceDiscoProvoc.razor
1# This is an automated backup - check out https://outlands.uorazorscripts.com/script/b55b2144-1893-46fe-b66f-6bbf9693cf60 for latest2# Automation by Jaseowns3## Script: Prevalia Zoo Training - Peace/Disco/Provoc4## Created by: rugrat79#05#############################################6 7# "Borrowed" from Jaseowns bard training scripts8# UO Outlands9# Version: 1.0.010# Description: Be at the Prevalia Zoo with instruments11 12# Can set these to 0 and it will not train the skill13@setvar! trainPeacemaking 10014@setvar! trainDiscordance 10015@setvar! trainProvocation 10016 17@setvar! loopDelay 200018    19if targetexists 20    hotkey 'Cancel Current Target'21endif22 23if skill "Peacemaking" < trainPeacemaking24    useskill 'Peacemaking'25elseif skill "Discordance" < trainDiscordance26    useskill 'Discordance'27elseif skill "Provocation" < trainProvocation28    useskill 'Provocation'29else30    overhead "You beat the game" 8831    overhead "Adjust skill check" 3432    stop33endif34wft 50035 36if insysmsg "What instrument"37    if findtype "bamboo flute" backpack as inny38        target inny39    elseif findtype "tambourine" backpack as inny40        target inny41    elseif findtype "drum" backpack as inny42        target inny43    elseif findtype "lute" backpack as inny44        target inny45    elseif findtype "lap harp" backpack as inny46        target inny47    else48        overhead "I don't have an inny" 3449        wait 200050        replay51    endif52    wft 50053endif54 55if findtype "an anaconda" ground -1 -1 10 as mob56     if noto mob = hostile57       target mob58     else59        ignore mob60        replay61     endif62elseif findtype "a rock guar" ground -1 -1 10 as mob63     if noto mob = hostile64       target mob65     else66        ignore mob67        replay68     endif69elseif findtype "a sand crawler" ground -1 -1 10 as mob70     if noto mob = hostile71       target mob72     else73        ignore mob74        replay75     endif76elseif findtype "a wolfhound" ground -1 -1 10 as mob77     if noto mob = hostile78       target mob79     else80        ignore mob81        replay82     endif83else84    overhead "No mob found" 3485    wait 200086    replay87endif88 89wft 50090 91if insysmsg "Whom do you wish them to attack?"92    target self93endif94clearsysmsg95 96for 197    #overhead "Waiting..." 8898    wait loopDelay99endfor100 101loop