# This is an automated backup - check out https://outlands.uorazorscripts.com/script/76e1658a-ef42-4ebf-8b54-7ace855388d5 for latest # Automation by Jaseowns ## Script: Dress Suite - Main ## Created by: thisideasucks#0 ############################################# // Dress Suite - Main // Set script wait @setvar! globalWait 500 // Set whether to call equip script @setvar! callEquipScript 1 // Set whether to sort unidentified loot into a bag/box @setvar! sortLoot 1 // Set whether to call organizer agents and define organizer agent numbers to call in the list below @setvar! callOrganizers 1 removelist organizerList; createlist organizerList pushlist organizerList 2; pushlist organizerList 4; pushlist organizerList 5; pushlist organizerList 6 // Set whether to restock to resource stockpile @setvar! resourceRestock 1 // Set whether to restock/resupply to storage shelf @setvar! storageRestock 1 @setvar! storageResupply 1 // Set whether to restock to magic item vault @setvar! magicRestock 1 // Set whether to repair gear and wait time for repair to complete @setvar! repairGear 1 @setvar! repairWait 3000 // Set whether to full clear gear and equipment to refresh all items during cleanup // Disable storage shelf setting 'Keep Aspect Items' to allow aspected item pickup @setvar! fullClean 0 // Set whether to call script to update Storage Shelf Loadout @setvar! updateLoadout 0 // Sort Loot into box (You can use a secure container on the floor nearby) if not varexist lootBox and sortLoot = 1 setvar lootBox elseif varexist lootBox and sortLoot = 1 removelist loot_items; createlist loot_items pushlist loot_items 31169|31172|31017|31019|31021|31023|31025|31027|31029|31031|31033|31035|31037|31038|31041|31043|31045|31047|31049|31051|31053|31055|3920|5042|5117|30990|30993|30994|30995|31184|31186|7026|7027|7029|7031|7033|7034|7035|7107|7109|31002|31130|3570|3571|3572|3573|3834|22187|31141|31142|5056|5059|5060|5061|5063|5070|5074|5075|5076|5078|5085|5089|5090|5101|5103|5105|5106|5129|5131|5132|5135|5138|5139|5142|5143|5144|5146|5201|5203|5204|5205|5207|7169|7170|7173|7175|7177|7179|7181|7610|7947|31003|31004|31005|31006|31007|31008|31009|31010|31011|31012|31015|31191|3740|3742|3762|3763|10245|20006|20008|20010|20012|20014|20016|3719|3922|3938|5121|5123|5125|30989|30992|30996|30997|30998|31176|31188|3568|3713|3721|3932|5040|5044|5112|5127|5177|5179|5181|30991|30999|31000|31001|31014|31178|31180|31182|3909|3911|3913|3915|3917|3934|3937|5046|5049|5115|5119|5182|5185|5187|30988|31128|31190 foreach loot in loot_items sysmsg loot while findtype loot backpack as item overhead item; getlabel item description; overhead description 88 if unidentified in description lift item; wait globalWait; drop lootBox -1 -1 -1 else ignore item wait globalWait endif endwhile endfor endif // Run Organizer Agents if callOrganizers = 1 foreach number in organizerList organizer number; wait globalWait endfor endif // Repair gear if findtype "repair bench" ground -1 -1 2 as repair clearsysmsg; dclick repair; getlabel backpack if insysmsg "You do not have any items equipped or in your backpack in need of repairs." else wait repairWait endif endif // Restock to resource stockpile if findtype "resource container" ground -1 -1 2 as resource and resourceRestock = 1 menu resource 0; wft globalWait; target self; wait globalWait; gumpclose endif // Remove all equipment if fullClean is set if fullClean = 1 if findlayer self gloves as item; lift item; drop self; endif if findlayer self innertorso as item; lift item; drop self; endif if findlayer self head as item; lift item; drop self; endif if findlayer self neck as item; lift item; drop self; endif if findlayer self pants as item; lift item; drop self; endif if findlayer self neck as item; lift item; drop self; endif if findlayer self arms as item; lift item; drop self; endif if findlayer self rightHand as item; lift item; drop self; endif if findlayer self offHand as item; lift item; drop self; endif if findlayer self outerBody as item; lift item; drop self; endif endif // Call script to update storage shelf loadout if updateLoadout = 1 and not varexist loadoutUpdated script "Dress Suite - Shelf Loadout" endif // Restock to storage shelf - Twice to clear pouches/bags if findtype "storage shelf" ground -1 -1 2 as shelf and storageRestock = 1 menu shelf 0; wft globalWait; target self; wait globalWait menu shelf 0; wft globalWait; target self; wait globalWait endif // Resupply to storage shelf if findtype "storage shelf" ground -1 -1 2 as shelf and storageResupply = 1 menu shelf 1; wait globalWait; gumpclose endif // Restock to magic item vault if findtype "magic item chest" ground -1 -1 2 as vault and magicRestock = 1 menu vault 0; wft globalWait; target self; wait globalWait elseif findtype "57514" ground -1 -1 2 as vault and magicRestock = 1 menu vault 0; wft globalWait; target self; wait globalWait endif // Announce completed overhead "Dress Suite - Main completed" 88 // Call Equip Script if callEquipScript = 1 script "Dress Suite - Equip" endif