Wild creature
- Hits
- 14000
- Melee damage
- 60-70
- Armor
- 25
- Magic resist
- 25
- Wrestling
- 120
- AI
- Melee
- Difficulty
- 195.4
- Gold value
- 1954
- Slayer
- Nature
- Speed
- Medium
- Unique scalar
- 1.3
Tamed (as a follower)
- Hits
- 300
- Damage
- 42-54
- Armor
- 25
- Magic resist
- 50
- Wrestling
- 80
- Class
- Utility
- Combat style
- Melee
- Poison resist
- 0.33
- Control slots
- 2
- Special resist
- 0.33
- Taming required
- 120
- Underdog scalar
- 1
Abilities
- EversionPassive
Has a 15% chance on successful melee attack to lose 5% of its own health, but will inflict (DamageMax * 0.66) disease damage every 5 seconds for 20 seconds
- DevourCooldown
Can consume nearby corpses to heal 10% of maximum health
