Patch · May 18, 2020
May 18 – Strangelands Updates and Bug Fixes
Ships
- Players will only get the “You must recall your Boarding Party” message if they have sent Crewmembers to board another ship (will not occur if only sending Players or Tamed Creatures)
- The Shipping Crate mechanic will no longer pull items out of Locked Containers (such as Paragon Chests) when moving them
- Fixed an issue where recalling onto a ship would have a several second delay before players could operate the ship if they were the only player onboard
Remove Trap Spell
- Fixed an issue where the Remove Trap Spell was not costing mana
NPC Deeds
- House placeable NPC Deeds (such as Dockmaster, Stablemasters, Barkeep) will not generate a deed when deleted outside of a player house
Strangelands
Trophies
- If a player earns a trophy (randomly determined, but weighted based on damage dealt) they will be considered the Owner of the trophy, regardless of their current distance to the creature killed / supply container destroyed
- If the Owner of a trophy is not within 18 tiles of the creature killed / supply container at the time of death / destruction, the trophy will distributed into the backpack of a random player that is within 18 tiles of the creature / container based on their damage dealt to the creature / container (this player will NOT be considered the Owner of the trophy)
- Trophies turned in by players who aren’t considered the Owner of the trophy are only worth 25% of the normal value of the trophy (ie. 5 pts, 10 pts, 15 pts for small / medium / large trophies respectively)
- Effectively, players will receive much less points for trophies they themselves didnt do the bulk of damage earning
Stat Elixirs
- Removed the total stats cap of 225, but each stat cannot be increased beyond 100 (incase a dexer accidentally uses an Intelligence elixir or a mage uses a Dexterity elixir)
Skill Manuals
- Removed the total skills cap of 700, but players cannot increase any skill beyond 100
Assassins
- Assassins no longer have Hiding, but now have 90 Taste ID and 90 Tactics
- Assassins now may find Deadly Poison potions as loot
- Assassins now may find Ringmail armor (in addition to Bone armor) as loot
Barbarians
- Barbarians now have 90 Forensic Eval
- Barbarians may now find Bone armor (in addition to Studded Leather armor) as loot
Bards
- Bards can now use Song of Disdorance and Song of Peacemaking to buff themselves (but not other players)
- Bards now have 60 Eval Int
- Bards will no longer have Studded Leather armor as potential loot
Engineers
- Engineers now have 80 Anatomy
Monks
- Monks now have 90 Healing, 90 Anatomy, and 80 Inscription
- Monks now start with the Bless spell (players cannot perform beneficial actions on other players still in Strangelands, however)
- Monks will no longer have Studded Leather armor as potential loot
Skirmishers
- Skirmishers may now find Chainmail armor as potential loot (in addition to Ringmail armor)
- Skirmishes will no longer have Studded Leather armor as potential loot
Game systems named in this patch
Found by matching page and creature names in the post. A green mark means that page was updated after this patch was posted, so it may already reflect the change.
- Stablemastersarticlewiki edited Sep 11, 2026
- Strangelandsarticlewiki edited Apr 21, 2025
- Inscriptionarticlewiki edited Jun 2, 2026
- Peacemakingarticlewiki edited Jan 9, 2026
- Anatomyarticlewiki edited Apr 17, 2026
- Healingarticlewiki edited Aug 29, 2025
- Paragonarticlewiki edited Nov 18, 2025
- Tacticsarticlewiki edited Jun 26, 2025
- Hidingarticlewiki edited Jun 26, 2025
- Partyarticlewiki edited Sep 25, 2025
