Patch · May 9, 2020
May 9 – Performance and Bug Fixes
Performance / Lag
- Found the issue that was causing recent Lag/CPU usage upswings over the last few days and resolved it
Crash Protection
- When the server crashes, player’s tamed creatures will automatically be “stashed” away and will no longer be at risk of abandonment if the player does not log in within the next 24 hours
Weather
- Disabled OSI’s default Weather cycle handling (to save CPU and player memory usage)
Player Vendors:
- Fixed an issue that was sometimes preventing funds from being withdrawn from a vendor owner’s bank if the vendor is running low on holding funds at the time rental fees were to be paid
Barkeeps
- Dismissing a Barkeep now returns a contract to the player
NPC Training
- Fixed an issue where requesting NPC training for Stealth would result in Stealing training
Sanguineous
- Added some performance updates to Sanguineous to reduce CPU usage from his abilities
Magic Lock
- Fixed an issue that could sometimes cause the spell to not complete its casting
Houses
- Players can no longer use the Teleport spell to teleport between houses
Murderer Penalty Gump
- Fixed a discrepancy that would sometimes occur between the displayed gold cost and the actual charged amount
Game systems named in this patch
Found by matching page and creature names in the post. A green mark means that page was updated after this patch was posted, so it may already reflect the change.
- Player Vendorsarticlewiki edited Nov 30, 2024
- Sanguineouscreaturewiki edited Dec 2, 2024
- Stealingarticlewiki edited May 20, 2026
- Stealtharticlewiki edited Jan 22, 2026
- Vendorsarticlewiki edited Feb 10, 2026
- Housesarticlewiki edited Oct 5, 2022
