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TemplatesDexxer

Updated Dec 11, 2024

Summary

See a showcase of tested, viable Progression Paths for the Dexxer Archetype. Please consider the following notes:

  • The Dexxer Archtype is traditionally a slow starter, but becomes extremely strong endgame.
  • If starting as a dexxer look to cap Accuracy & Swing Speed, while finding ways to increase damage.
  • You can do this through higher quality gear, Aspect Mastery, Weapon Codex, and Mastery Chain Links
  • Consider squeezing 80-100 Tracking into a template to passively track hostile players (PK's) so you can avoid them.
 

Basic Dexxer (700 skill points)

100 Strength
100 Dexterity
  25 Intelligence

100 Chivalry
100 Swords or Maces or Archery or Wrestling or Fencing
100 Tactics
  80 Focus
  80 Anatomy
  80 Healing
  80 Parrying
  80 Arms Lore or Resisting Spells

Notes:

  • Playstyle: Use a shield for high AR or 2H for bonus damage, use bandages and Chivalry to sustain yourself.
  • Starting Skills: 50 Weapon Skill, 49 Tactics, 1 Chivalry
  • Training Credits: 50 Healing, 50 Parrying
  • Gear Recommendations: Grinding Light & Shield or Grinding Medium weapon, Platemail
  • Book/Codice/Kit Requirements: Chivalry Book, Weapon Skill Codex, Parry Codex, Healer's Codex
  • Aspect Reco: Water, Earth, Fire, Discipline, Holy
  • Misc: Dexxers are slow starters, but great end game - focus on accuracy, swing speed (Chiv Divine Fury)

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Advanced Pure Dexxer (720 Skillpoints)

100 Strength
100 Dexterity
  25 Intelligence

120 Chivalry
  80 Swords or Maces or Archery or Wrestling or Fencing
100 Tactics
100 Focus
  80 Anatomy
  80 Healing
  80 Parrying or Alchemy or Resist
  80 Arms Lore


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Boss Axeman (720 Skillpoints)

100 Strength
100 Dexterity
  25 Intelligence

120 Chivalry
100 Tactics
100 Focus
  80 Swordsmanship
  80 Healing
  80 Anatomy
  80 Item Identification
  80 Arms Lore

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Poisoner (720 Skillpoints)

100 Strength
100 Dexterity
  25 Intelligence

120 Taste Identification
100 Poisoning
 100 Fencing
  80 Alchemy
  80 Tactics
  80 Anatomy
  80 Healing
  80 Arms Lore

  • Playstyle: Poison the mob and Kite as needed.
  • Gear Recommendation: 2h Fencing or 1h Grinding Light Sword, Platemail
  • Book/Codice/Kit Required: Poison Kit, Weapon Skill Codex, Parry Codex, Healer's Codex
  • Aspect Required: Poison
  • Link Reco: Damage to Poisoned, Slayer/Dungeon Damage, Poison Damage
  • Misc: Lean in on the Melee Poison Sting mechanic from Alchemy
  • May require supremely accurate weapon or Melee Special Chance links for hit chance


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