Wiki category
Mechanics
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Armor & Weapons
systemWeapons are Insta-Hit and Quick Switch, meaning a player who swings with a halberd and then wishes to equip and swing a katana will only have to wait for the katana's swing delay before making their next attack (instead of the halberd's delay).
Edited Sep 8, 2026
Base Weapon Damage
systemMost damage modifiers on Outlands, such as skills and weapon bonuses, are calculated using a value called base damage. The starting point for base damage is your weapon. To view the base damage range of a weapon, use the Arms Lore skill on the weapon.
Edited Jun 11, 2020
Battle Mana Recovery
eventWhen players kill another player during an organized PvP activity, if they are in a group of equal or lower numbers than their opponents, they may qualify for Battle Mana Recovery.
Edited Feb 27, 2026
Buff Bar
systemThe Buff Bar displays current buffs and debuffs on the player's character. Mouseover the icon to see the name and duration of the buff/debuff. Open your Paperdoll (ALT + P or double click your character). Press the Buffs button (blue gem). Create a New Macro in Options.
Edited Apr 11, 2025
Chill Effect
systemA chill effect applied on a target provides bonuses that the source of the effect will receive against the target for 5 minutes. Chill effects from the player and their followers are combined together against a target (i.e. will stack and each can use it).
Edited Jun 26, 2026
Combat Overview
systemThe most important thing to learn first off is how instahit and "quick switch" works together. First of all, your current weapon swing timer is always determined by what you have swung last, as opposed to what you have equipped last.
Edited Sep 25, 2024
Commands
systemEdited Dec 1, 2025
Disarm
systemDisarm attacks can be performed in PvM and PvP (more details below). Players must have 80 Arms Lore and 80 Weapon skill in their currently equipped weapon (or 80 Wrestling for unarmed) to attempt to make a disarm attack.
Edited Jan 17, 2025
Dockmasters
systemPlayers can purchase Dockmaster Deeds from the Prevalia Merchant under the Doubloons category. Dockmaster Deeds may be purchased with either Doubloons (250,000 doubloons) or Gold (1,000,000 gold).
Edited Jul 7, 2026
Effective Skill
systemEffective skills are applied through different sources, such as Aspect Armor or Mastery Chain Links. They don't show up in the skill gump as they are only applied in certain calculations (listed below).
Edited Oct 10, 2022Wiki marks incomplete
Experience Gain
systemAs of August 30, 2022 there has been an overhaul to the experience gain system, below is an outline of how the system works.
Edited Jul 6, 2026
Gold
systemStandard currency that can be acquired as Loot from killing monsters, selling items to NPCs or other players. Can be used to purchase items from NPC Merchants and Player Vendors. Can be used to purchase items from the Prevalian Merchant and many other places.
Edited Oct 18, 2026
Hamstring
systemPlayers can make Hamstring attempts while attacking with 80.0 or higher skill in Dual Wielding, Fencing, Mace Fighting, Swordsmanship, or Wrestling, but not with ranged weapon skills like Arcane, Archery, Fishing or Throwing.
Edited Jul 30, 2026
Harvesting
systemUse Harvesting skills to acquire raw resources which can be refined into useful materials for Crafting. Players will be occasionally be required to complete a Captcha when harvesting. Harvesting skills do NOT receive a Shelter Dungeon Bonus. Harvesting skills raise more slowly than other skills.
Edited Feb 8, 2026
Housing Taxes
systemPlayers who have two or more "qualifying" houses across all of their accounts (by OutlandsID) will now be subject to paying Housing Taxes. This system will go into effect on April 15, 2025. Players will not accumulate any taxes until the system goes into effect.
Edited Apr 15, 2025
Infamy
systemEach player has an Infamy value tracked for them on the Ocean that applies to all characters across their OutlandsID. Players increase their Infamy by 1 when: Killing the captain of another ship that they initiated combat with.
Edited Oct 20, 2026
Magery
skillMagery is extremely versatile, with 64 spells available, allowing the player to summon followers, inflict damage at range, heal or cure targets, and much more. To cast a spell, a player must first learn that spell, by dropping its related spell scroll into a Spellbook in their backpack.
Edited Apr 23, 2026
Modifiers
systemNPC bought or non-exceptional crafted gear has no bonus to its base stats. Exceptional quality bonuses stack additively with material bonuses. Potency property increases the chance to refund Mana on spellcast. Players do not receive any bonuses from Magic Spellbooks while in PvP.
Edited Jun 23, 2025
Murder Counts
systemPlayers can track Murder Counts and have a running Murder Fees amount they will be responsible for paying on resurrection as a Murderer.
Edited May 13, 2026
Party
systemPlayers can access the Party system with the [Party command, the right "scroll" in a players paperdoll or the help menu. The maximum number of players that can be in one party is 40 players (Previously 20).
Edited Sep 25, 2025
Player Stats
systemPlayers will find loads of useful information about their combat effectiveness using armor and weapons. To open the Player Stats Profile: Click the Help button on their Paperdoll, and then clicking Player Stats. Use the command [Stats to open it as well.
Edited Jul 5, 2022
PvP Damage Cap
systemThere are two separate damage caps in PvP; Melee and Spellcasting: Supplemental Damage skills provide 10% * (skill / 100) damage bonus in PvP. Blacksmithy (metal weapons only). Carpentry (wooden weapons only). Inscription (only martial manuals or magery, when casting from a scroll).
Edited Mar 13, 2026
Redline System
systemThe Redline System allows high-end players to continue progression of Aspect, Mastery Chains, and Caps beyond the normal limitations. Players will earn Experience and unlock Redline Points which they may spend on Redline Upgrades.
Edited Jun 1, 2026
Rental Room System
systemPlayers now have the ability to Rent a Rental Room from Innkeepers in any town (including Corpse Creek, Shelter Island, and Sanctuary). Players may only utilize the Rental Room system if they do not currently have a House on their account.
Edited Mar 7, 2026
Reveal Immunity
systemPlayers can gain temporary Reveal Immunity to player-based effects that Reveal other players, such as the Reveal Spell or Detecting Hidden skill, if any of the following have occurred: The player has made successful Lockpicking/Remove Trap progress against a Treasure/Dungeon Chest in the last 60…
Edited Apr 25, 2025
Ship Crewmembers
systemShip Crewmembers can be recruited in Taverns, Inns, Docks, and other locations using the Begging Skill. Ship Crewmembers can be found as loot while out seafaring.
Edited Sep 8, 2026
Storage Overview
systemOutlands has many quality of life items to help manage player's inventory and bank space. Many can be crafted by players or purchased from the Prevalian Merchant. The following is an overview of the items that will assist in keeping track of all the items acquired throughout your adventures.
Edited Aug 5, 2026
Swing Speed
systemThis page talks about the advanced mechanics of swing speed. Swing speed refers to how quickly a character can perform attacks with their equipped weapon. PvP Swing Speed is only determined by the weapon speed, and a players current stamina (maxed at 100 stamina).
Edited Jun 17, 2026
Thieves Guild
systemThere are two types of Membership in the Thieves Guild: Grey Hand and Red Hand. Players in the Thieves Guild must choose one Membership type, which determines what types of targets they may steal from, as well as what mechanics affect their thief gameplay.
Edited Oct 20, 2026
Traps
systemTinkering is required to craft these Traps. There are two types of Traps: Container and Ground Traps. Container Traps only work in PvP. Ground Traps only work in PvM. Players must have 100 Tinkering Skill or higher to create a Container Trap.
Edited Jun 24, 2026
Vendors
systemVendors are hirable NPCs that are used by players to sell items from a public House to other players. Players can place down Rental Vendor Contracts in their houses to hire Vendors for themselves, or rent the vendor out to other players at a cost (Or no cost).
Edited Feb 10, 2026
Weapon and Parry Codex
systemWeapon and Parry Codices are a weapon focused player progression system in Outlands, allowing players to enhance their weapon skills by leveling Codex Stances as well as unlocking Finishers and Abilities for their weapon skill. Players are able to craft Codices with the Inscription skill.
Edited Sep 9, 2026
