Encyclopedia
Skills
65 of 65
Alchemy
skillThrough the Alchemy skill, players can use a Mortar and Pestle tool to craft Potions, with each potion using one of 8 different Reagents as ingredients. Primary potions are Heal (restore Hit points), Cure (remove Poison), and Refresh (restore Stamina).
Edited Sep 18, 2026
Anatomy
skillAnatomy increases the damage dealt with weapons, provides a bonus to swing speed, and increases the amount healed with bandages through the Healing skill.
Edited Apr 17, 2026
Animal Lore
skillAnimal Lore is required alongside the Animal Taming skill to tame and command tamable followers. Animal Lore improves the effectiveness of healing followers using the Veterinary skill.
Edited Feb 2, 2026
Animal Taming
skillAnimal Taming allows players to tame various creatures and command them as followers. Each tamable creature type has a minimum Animal Taming skill requirement in order to tame and control it, which also requires the player to have at least an equal amount of Animal Lore skill.
Edited Sep 11, 2026
Arcane
skillThe Arcane skill determines the player's chance to attack or avoid attacks while using an Arcane-skill weapon, known as an Arcane Staff. As players hit creatures with an Arcane Staff, it creates an Arcane Buildup, providing large spell damage and damage resistance bonuses to the player.
Edited Jul 8, 2026
Archery
skillThe Archery skill determines the player's chance to attack or avoid attacks while using an Archery-skill weapon. Archery weapons are typically lower than average damage, but make up for it with the safety provided by range. Archery weapons require ammunition in the form of arrows or bolts to fire.
Edited Jul 8, 2026
Arms Lore
skillArms Lore provides bonuses to weapon special chances, bonuses to swing speed, and increases the frequency at which players can activate weapon abilities. It also allows to disarm at higher levels and reduces durability losses on equipped items.
Edited Jul 23, 2026
Begging
skillThe Begging skill serves two primary purposes. On land, players may beg non-player characters for a chance to receive very small amounts of gold. At sea, players may use the Begging skill to motivate their crewmembers, increasing their combat effectiveness.
Edited Sep 30, 2026
Blacksmithy
skillThe Blacksmith uses ingots to craft weapons, armor, furniture, and other items. Blacksmiths require a crafting tool such as tongs or a smith’s hammer and must be near a forge and anvil.
Edited Jun 1, 2026
Camping
skillThe Camping skill improves a player’s carrying capacity for items and weight. Players can use a Dagger on trees to create kindling, or can craft multiple kindling with the Carpentry skill. Kindling can be used to make a campfire. After a short duration, a player's campsite will become 'secure'.
Edited May 7, 2026
Carpentry
skillThe Carpenter uses boards to craft a wide variety of items such as weapons, instruments, shields, containers, furniture, and even ships. Carpentry requires use of a crafting tool such a saw or jointing plane.
Edited Mar 17, 2026
Cartography
skillPlayers can utilize the Cartography skill to complete Treasure Maps. Cartography can also be used to hike to destinations in the Atlas. Cartographers can craft explorer packs, which are needed to complete Resource Maps. Used to decipher Research Materials.
Edited Aug 29, 2026
Chivalry
skillThe Chivalry skill allows players to activate Chivalry abilities that can improve weapon attacks, heal or provide defenses, or even fast travel to locations.
Edited Aug 20, 2026
Codex Loadouts
systemSkill Codices have a "Loadouts" section, where players can create multiple Loadouts of Codex Upgrade selections. Note: Weapon/Shield Codices do not have Loadouts, as players can switch Stances/Finishers freely within those Codices already without restriction.
Edited Sep 9, 2026
Cooking
skillThe Cooking skill allows players to cook meats into consumable foods and craft other items such as dyes, ovens, and plant growing enhancements. Cooking requires use of a skillet and a nearby heat source.
Edited Jun 2, 2026
Crafting
guideUse Harvested resources to craft hundreds of useful items. Crafting skills do NOT receive Skill Gain Bonuses. Crafting skills raise more slowly than other skills. Use Alchemy to craft potions, Aspect Distillations and Plant care items. Requires a Mortar and Pestle.
Edited May 12, 2022
Detecting Hidden
skillThe Detecting Hidden skill allows players to reveal hidden targets, or improve the Tracking skill when searching for hidden targets. Provides bonuses to explosive ground traps placed with the Tinkering skill.
Edited Sep 15, 2026
Discordance
skillThe Discordance skill allows bards to 'Discord' creatures, causing them to deal reduced damage and amplify their damage taken from players and their allies.
Edited Sep 11, 2026
Dual Wielding
skillDual Wielding is a weapon skill that allows the usage of a new class of paired weapons that occupy both hands. Players can raise their Dual Wielding skill up to 100 points.
Edited Jul 8, 2026
Echoes
guideEchoes are a stored snapshot of their character's Stats and Skills at a specific time. Players may unlock multiple Echoes for their characters, with each subsequent Echo increasing the purchase cost by an additional factor Patch 20190822.
Edited Jul 13, 2026
Evaluating Intelligence
skillThe Evaluating Intelligence skill passively increases the damage of Magery spells against creatures and players. Evaluating Intelligence is used for its ability to increase the damage and effectiveness of Magery spells.
Edited Jun 26, 2025
Fencing
skillThe Fencing skill determines the player's chance to attack or avoid attacks while using a Fencing-skill weapon. Fencing weapons are typically faster than average, but lower than average damage. Fencing weapons may be poisoned using the Poisoning skill.
Edited Jul 8, 2026
Fishing
skillThe Fishing skill allows players to fish on land or at sea from a boat to catch fish and other loot. Fishing requires use of Fishing Poles, Crafted Fishing Nets, or Special Fishing nets.
Edited Jul 8, 2026
Focus
skillFocus is a well-rounded skill that provides bonuses to Melee Accuracy, Defense (avoiding attacks), Swing Speed, Charged Spell Chances, Mana Refund Chances, and Meditation Rate. Focus also increases Melee and Spell Damage during combat with other players.
Edited Mar 17, 2026
Forensic Evaluation
skillThe Forensic Evaluation skill allows players to use a skinning knife on corpses to acquire leather and meat. Leather is primarily used by Tailors for crafting armor while meat is used by the Cooking skill to craft food and meals.
Edited Aug 24, 2026
Healing
skillHealing allows players to use bandages to heal themselves and other players. At 60 skill or higher for Healing and Anatomy players can attempt to cure poison with bandages, and at 80 or higher skill in each can attempt to resurrect dead players.
Edited Aug 29, 2025
Herding
skillThe Herding skill increases the damage dealt and damage resistance of player's tamed and summoned followers, provided the player has an 'active' Shepherd's Crook equipped or in their backpack.
Edited Mar 17, 2026
Hiding
skillThe Hiding skill allows players to become invisible to other players and most creatures. The player will remain hidden until performing a 'revealing' action such as spellcasting or usage of certain skills or items. Players with the Stealth skill, however, can walk and remain hidden.
Edited Jun 26, 2025
Inscription
skillThe Scribe crafts spell scrolls, spellbooks, codices, tomes, and other useful items. Inscription requires the use of a scribe’s pen and a variety of materials such as blank scrolls, arcane scrolls, boards, and leather.
Edited Jun 2, 2026
Item Identification
skillThe Item Identification skill can be used on unidentified weapons and armor to permanently reveal their magical properties. When equipping magical items, Item Identification also enhances the bonuses derived from its magical properties.
Edited Nov 24, 2025
Lockpicking
skillThe Lockpicking skill allows players to use Lockpicks to unlock Dungeon Chests and Treasure Chests. Dungeon Chests and Paragon Chests will also require the player to have the Detecting Hidden skill and use Trap Tools to remove any traps from the chests in order to be opened safely.
Edited Jul 18, 2026
Lumberjacking
skillPlayers can use a Hatchet to chop trees and harvest Logs. Players can double-click Logs to convert them into Boards. Boards are a valuable resource used by Carpenters and other crafting professions.
Edited Aug 24, 2026
Mace Fighting
skillThe Mace Fighting skill (also known as 'Macing') determines the player's chance to attack or avoid attacks while using a Macing-skill weapon. Macing weapons are typically slower than average but have higher than average damage.
Edited Jul 8, 2026
Magery
skillMagery is extremely versatile, with 64 spells available, allowing the player to summon followers, inflict damage at range, heal or cure targets, and much more. To cast a spell, a player must first learn that spell, by dropping its related spell scroll into a Spellbook in their backpack.
Edited Apr 23, 2026
Meditation
skillThe Meditation skill dramatically increases the rate at which a player regenerates Mana, both passively and actively. While players always passively regenerate Mana, players can activate the Meditation skill to enter an 'active' meditative state, which doubles their rate of mana regeneration.
Edited Jun 26, 2025
Mining
skillThe Mining skill allows players to use a pickaxe to harvest ore from the sides of mountains and the floors of caves. Ore can then be smelted into ingots using forges found in towns, caves, or player houses. Ingots are a valuable resource used by Blacksmiths and Tinkerers.
Edited Aug 24, 2026
Musicianship
skillThe Musicianship skill acts as a skill cap for barding skills such Discordance, Peacemaking, and Provocation. Effectively, a player's Discordance, Peacemaking, Provocation skills are all limited by the player's Musicianship skill.
Edited Jun 26, 2025
Necromancy
skillThe Necromancy skill allows players to activate Necromancy abilities that can aid followers, improve spells, or inflict direct damage. Activated from a Book of Necromancy, each ability has their own skill requirement, but the player must also have a matching amount of Magery to perform the ability.
Edited Jun 30, 2025
Parrying
skillThe Parrying skill gives players a large chance to dramatically reduce the damage of incoming melee attacks and spells, while wielding either shields or two-handed weapons.
Edited Jul 8, 2026
Peacemaking
skillThe Peacemaking skill allows players to pacify creatures temporarily, preventing them from moving, attacking, or performing most abilities.
Edited Jan 9, 2026
Poisoning
skillThe Poisoning skill allows players to inflict varying levels of poison on creatures and players. Poisoning can occur through use of a poisoned weapon or casting the poison spell via the Magery skill.
Edited Sep 22, 2026
Provocation
skillThe Provocation skill allows bards to temporarily 'provoke' two creatures to fight one another. Provoked creatures may suffer a barding break, ending the provocation effect prematurely, and temporarily preventing them from being provoked again for a limited time.
Edited Jun 1, 2026
PvP Damage Cap
systemThere are two separate damage caps in PvP; Melee and Spellcasting: Supplemental Damage skills provide 10% * (skill / 100) damage bonus in PvP. Blacksmithy (metal weapons only). Carpentry (wooden weapons only). Inscription (only martial manuals or magery, when casting from a scroll).
Edited Mar 13, 2026
Resisting Spells
skillThe Resisting Spells skill reduces incoming spell damage. Provides a chance for creature-based damage to not interrupt the player's spellcasts.
Edited Sep 29, 2026
Skill Mastery
guideSkill Mastery refers to the ability of players to increase their Total Skill Cap and Skill Cap for individual skills. Type [skillmastery in game to open up the skill mastery page. Starting Total Skill Cap for players is 700 points.
Edited Dec 16, 2025
Skill Synergies
guideThe following skills have synergies in the ways listed. Weapon Damage/Weapon Finisher Chance: Archery, Fencing, Mace Fighting, Swordsmanship,. Increased Healing/Resurrection/Curing: Healing. Increased Damage: Anatomy, Camping, Carpentry, Forensic Evaluation, Tactics, Tracking, Chivalry.
Edited Sep 8, 2026
Skills & Stats
guideMany skills in the Outlands have been improved upon (such as Spirit Speaking, Camping, Forensic Evaluation, etc), so it is important to learn what every skill does. Some skills (such as Imbuing, etc) are listed but not in use on the shard. You can find detailed information about every skill below.
Edited Sep 15, 2026
Snooping
skillThe Snooping skill allows players who are 'Red Hand' members of the Thieves Guild to peek into the inventory of other players. Players must have 80 skill or higher in Stealing and Snooping skill to join the Thieves Guild, which can be done from any Thief NPC.
Edited Oct 7, 2025
Spirit Speak
skillSpirit Speak greatly improves a summoned follower's hit points, attack speed, damage, duration, and more. Also provides bonuses to the player's spell damage and even allows to communicate with players that are ghosts (dead).
Edited Feb 27, 2026
Starting Items
guideBelow are the items a character receives in their pack when starting with a particular skill. Each skill will stack with others so it is possible to get multiple items per character.
Edited Jan 12, 2023
Stealing
skillThe Stealing skill allows players who are 'Red Hand' members of the Thieves Guild to steal items from the inventory of other players. Players must have 80 skill or higher in Stealing and Snooping skill to join the Thieves Guild, which can be done from any Thief NPC.
Edited May 20, 2026
Stealth
skillThe Stealth skill allows players who have hidden using the Hiding skill, to remain hidden while walking short distances. Players must wait a few moments after hiding to become eligible to start making 'Stealth Steps'.
Edited Jan 22, 2026
Summoner's Tome
guidePlayers can craft Summoner's Tomes with Inscription, which are used as a tool to enhance summons in PvM. Summoner's Tomes are Blessed items. Players must have at least 80 Magery and 80 Spirit Speaking in order to utilize a Summoner's Tome.
Edited Sep 9, 2026
Swordsmanship
skillThe Swordmanship skill (also known as 'Swords') determines the player's chance to attack or avoid attacks while using a Swords-skill weapon. Sword weapons are typically average in terms of speed and damage.
Edited Jul 8, 2026
Tactics
skillThe Tactics skill dramatically increases damage for all weapons. Tactics modifies weapon damage for all melee and ranged weapons. From 0 to 100, tactics adds Base Weapon Damage * (-50% + (Tactics Skill / 200)) damage to each swing.
Edited Jun 26, 2025
Tailoring
skillThe Tailor uses leather and cloth to craft items such as armor, weapons, clothing, satchels, fishing nets, and more. Tailoring requires use of a crafting tool such as scissors or a sewing kit.
Edited Sep 30, 2026
Taste Identification
skillThe Taste Identification skill enhances the effectiveness of applied poisons, improves the Food Satisfaction buff, and also helps identify ideal conditions for growing plants. Taste Identification also has defensive benefits through reducing damage taken from bleeds, poisons, and diseases.
Edited Jun 26, 2025
Templates
guideOutlands offers unparalleled flexibility in character creation, allowing players to build unique templates tailored to their playstyle.
Edited Jul 15, 2025
Throwing
skillThrowing is a weapon skill that allows the usage of a new class of ranged weapons that are somewhat short range, but allow players to make a limited number of attacks while moving called Moving Throws. Players can raise their Throwing skill up to 100 points.
Edited Jul 8, 2026
Tinkering
skillThe Tinker uses boards and ingots to craft a variety of items such as harvesting and crafting tools, lockpicks, traps, jewelry, and home decorations. Tinkering requires use of tinker tools.
Edited Mar 2, 2026
Tracking
skillTracking allows players to search for creatures and other players, with distances and success chances scaled by skill. Players can adopt a 'Hunting' mode to make automated, continuous tracking attempts and receive alerts through an on-screen tracking arrow when new targets (including 'Murderer'…
Edited Mar 17, 2026
Training Credits Deed
guideReceived by selecting the Advanced template at Character Creation. Can be dropped onto NPCs when requesting skill training. Can only be used by the character it is bound to.
Edited Mar 31, 2022
Veterinary
skillThe Veterinary skill allows players to heal, cure, and resurrect using veterinary supplies or bandages. Players may use vet supplies on followers and themselves but bandages are required to heal other players. This skill complements the Animal Taming and Animal Lore skills.
Edited Nov 23, 2025
Weapon and Parry Codex
systemWeapon and Parry Codices are a weapon focused player progression system in Outlands, allowing players to enhance their weapon skills by leveling Codex Stances as well as unlocking Finishers and Abilities for their weapon skill. Players are able to craft Codices with the Inscription skill.
Edited Sep 9, 2026
Wrestling
skillThe Wrestling skill determines the player's chance to attack or avoid attacks while either unarmed or using a Wrestling-type weapon. Wrestling is very important to mage-types, as taking a melee hit will interrupt a spellcast in progress.
Edited Sep 8, 2026
