system
Codex Loadouts
Updated Sep 9, 2026
Summary
- Skill Codices have a "Loadouts" section, where players can create multiple Loadouts of Codex Upgrade selections
- Note: Weapon/Shield Codices do not have Loadouts, as players can switch Stances/Finishers freely within those Codices already without restriction
- Players can have a maximum of 25 Loadouts per Skill Codex
Active Loadout
- Players must click the Active button to set a Loadout as their currently "Active" Loadout from which they will receive Codex Upgrade bonuses
- Players can only change their Active Loadout on a Codex once every 5 minutes
- Additionally, players can only use the Reset Spent Points mechanic on their Active Loadout on a Codex once every 5 minutes
- Cooldowns for changing an Active Loadout or Resetting Spent points are not shared between different Codex types (i.e changing the active Thieves Codex loadout will not impact the ability to change the active Healer's Codex loadout)
- Players cannot Delete their Active Loadout, and instead may only use the Reset Spent Points mechanic on it
- An Active Loadout will have "selection text" displayed in Bright Green in the menu
- Note: Creating a new Loadout will not automatically set it as Active: players must click the "Active" button to set a Loadout as their current active one
Inactive Loadouts
- Loadouts that are "Inactive" will display in grey text
- Players can use Reset Spent Points on an Inactive Loadout without any cooldown or restriction
Mentioned in official posts
- patchPATCH: QoL Updates, Distro Loot Bag, Container Gumps and more!Oct 12, 2026
- patchPATCH: Codex Loadouts Improvements and Bug FixesAug 21, 2026
