guide
Follower Abilities
Updated Sep 5, 2026
Most tameable creatures have one or more follower abilities' each of one of three types passive, innate and cooldown. These abilities range from healing to damage, special attacks to allowing the creature to carry items and more.
Ability Types
| Category | Description |
|---|---|
| Innate | Always active for that creature |
| Passive | Percentual chance to trigger on each hit or on damage taken |
| Cooldown | Triggered once and then only again after the cooldown period |
All Abilities
| Ability | Type | Description | Creatures | |
|---|---|---|---|---|
| Web | Passive | Has a (5 + (Control Slots * 5%)) chance on melee attack to hinder creatures for 3 seconds or hamstring players for 2 seconds. Chance is reduced to 33% of normal if creature has previously triggered this ability within last 15 seconds. | Colossal Trapdoor Spider Black Widow Sword Spider Giant Spider Giant Black Widow Colossal Black Widow Giant Trapdoor Spider Trapdoor Spider Swamp Spider | |
| Charge | Cooldown | Teleports to a location up to 12 tiles away, hitting up to 3 targets within 1 tile. Inflicts (DamageMax * 0.8) damage, with the first target hit taking +75% damage | Hellhound Bullvore Searing Bullvore Nightstalker Bloodwolf Embear Wolfhound | |
| Swarmstrike | Cooldown | Has a 15% chance on melee attack to apply a cripple effect of (Control Slots * 2%) and pierce effect of (Control Slots * 10) for 15 seconds. | Giant Locust Army Ant |
| Hunting Web | Cooldown | Teleports to a location up to 12 tiles away, hitting up to 3 targets within 2 tiles. Inflicts (DamageMax * 0.75) damage, with the first target hit taking +50% damage. Will also hinder creatures for 3 seconds or hamstring players for 2 seconds. | |
| Epic Barrage | Cooldown | Fires projectiles at a target up to 12 tiles away, dealing 3 hits that each inflict (DamageMax * 0.6) damage that ignores half of target's armor | Phoenix Lich Fire Elemental |
| Crush | Passive | Has a 15% chance on melee attack to apply a pierce effect of (10 * Control Slots) for 15 seconds. If successful, has a (10% * Control Slot) chance to Hinder creatures for 3 seconds or Hamstring players for 2 seconds. Chances are reduced to 33% of normal if creature has previously triggered this ability within last 15 seconds | Spectraldile Sand Crawler Deep Crawler Fire Crawler Searing Lizard Monitor Komodo Sand Crab Monitor Hatchling | |
| Blood Healing | Cooldown | If below 66% hit points, will consume up to 10 blood within 6 tiles to restore (5% + (Blood Consumed * 0.5%)) of maximum health. | Bloodworm | |
| Dust Up | Innate | Creature gains 15% damage resistance for 5 seconds after landing a melee backstab. | Sandstalker |
| Flurry | Cooldown | Fires a projectile at a target up to 6 tiles away, inflicting (DamageMax * 1.3) damage and applying a chill effect of (Control Slots * 2%) for 60 seconds (stacks up to 20%). | Snowdrift |
| Swamp Breath | Cooldown | Fires at a target up to 12 tiles away which inflicts (DamageMax * 1.25) damage. Has a (Control Slots * 20%) chance to entangle creatures for 5 seconds (will not affect players). Has a poisoning skill % chance to apply greater poison. | Swamp Drake Swamp Dragon | |
| Blood Frenzy | Cooldown | Consumes up to 10 blood within 6 tiles to increase melee attack speed by (7.5% + (Blood Consumed * 0.5%)) for 30 seconds (cannot stack). | Blood Hunter Blood Ape |
| Resonate | Passive | When controller performs a barding song within 12 tiles, increases attack speed by 15% for 30 seconds (cannot stack). | Jade Androsphinx Jade Scorpion | |
| Air Breath | Cooldown | Fires a projectile at a target up to 12 tiles away, dealing (DamageMax * 1.75) damage and applying a weaken effect of (Control Slots * 5%) for 15 seconds | Air Dragon Air Drake |
| Magic Reflect | Cooldown | Applies the magic reflect spell to the creature. | Sphinx Lemura Temple Guardian Scarab | |
| Fury | Innate | Damage Dealt increased by 5% for every 30 seconds alive (max +30%). | Vampire Thrall Daemon | |
| Slime Barrage | Innate | Creature makes its normal melee attacks as ranged attacks up to 12 tiles away. | Void Slime Colossal Swamp Slug Giant Swamp Slug | |
| Firebite | Passive | Has a 15% chance on melee attack against a poisoned target (greater poison or higher) to inflict (DamageMax * 2.5) damage over 5 seconds that ignores half of target's armor. Chance is reduced to 33% of normal if creature has previously triggered this ability within last 15 seconds. | Firebite Scorpion Firebite Cobra | |
| Dung Roller | Cooldown | Sends a rolling ball that will travel up to 12 tiles, hitting up to 3 targets in its path. Inflicts (DamageMax * 0.5) damage as well as (DamageMax * 0.25) disease damage every 5 seconds for 20 seconds. First target hit will take +25% damage and +12.5% disease damage. | Colossal Dung Beetle |
| Spellblight | Passive | Has a 15% chance on spellcast to inflict (DamageMax * 0.5) disease damage every 5 seconds for 20 seconds. | Blightmare | |
| Basilisk Breath | Cooldown | Fires projectiles in a cone, hitting up to 3 targets. Inflicts (DamageMax * 0.75) damage that ignores half of target's armor, with the first target hit taking +50% damage. Each target hit has a (5% * Control Slot) chance to be Hindered for 3 seconds if a creature, or Hamstrung for 2 seconds if a player. | Basilisk |
| Fire Breath | Cooldown | Fires a projectile at a target up to 12 tiles away, dealing (DamageMax * 1.5) damage. | Hellhound Drake Dragon Fiery Leaper Dragon Whelp Drake Whelp | |
| Constrict | Passive | Has a (5% + (Control Slots * 5%)) chance on melee hit to entangle creature for 4 seconds and inflict (DamageMax * 2.0) which ignores half of target's armor. Chance is reduced to 33% of normal if creature has previously triggered this ability within last 15 seconds. | Colossal Boa | |
| Blood Rage | Cooldown | Consumes up to 10 blood within 6 tiles to increase melee damage by (15% + (Blood Consumed * 1%)) for 30 seconds (cannot stack). | Bloodwolf | |
| Massive Ice Breath | Cooldown | Fires projectiles in a cone, hitting up to 3 targets. Inflicts (DamageMax * 0.8) damage which ignores half of target's armor, and the first target hit taking +50% damage. Applies a chill effect of (Control Slots * 2%) for 60 seconds (stacks up to 20%) | White Wyrmling White Wyrm |
| Spellchill | Passive | Has a 15% chance on spellcast to inflict an additional (DamageMax * 0.75) damage that ignores half of target's armor and applies a chill effect of (Control Slots * 2%) for 60 seconds (stacks up to 20%) | Frost Mephit | |
| Ooze Aura | Cooldown | Fires 4 staggered bursts, each hitting up to to 3 targets within 2 tiles. Each burst inflicts (DamageMax * 0.20) damage to all targets, with the first target hit taking +10% damage. Has a poisoning skill % chance to apply greater poison to any target hit at least once. | Oozing Noughtilus | |
| Massive Ruby Breath | Cooldown | Fires projectiles in a long narrow cone, hitting up to 3 targets. Inflicts (DamageMax * 0.5) damage, with the first target hit taking +50% damage. Applies a pierce effect of (Control Slots * 10) for 30 seconds, with damage increased by 50% if target reduced to 0 armor. | Ruby Wyrm Ruby Wyrmling | |
| Boreal Breath | Cooldown | Fires a projectile at a target up to 12 tiles away, inflicting (DamageMax * 0.8) damage and applying a pierce effect of (Control Slots * 5) for 30 seconds. Also applies a chill effect of (Control Slots * 2%) for 60 seconds (stacks up to 20%) | Boreal Wyrm Boreal Faerie Wyrm |
| Bad Luck | Passive | Has a 15% chance when taking damage to inflict that damage (ignoring half of target's armor) also onto the attacker, with damage amount capped at (DamageMax * 1.0) | Black Cat | |
| Backstab | Innate | If stealthed, creature's next melee attack gains +25% accuracy and deals +150% damage. | Colossal Trapdoor Spider Smoke Faerie Dragon Sinewseeker Smoke Dragon Sandstalker Temple Guardian Smoke Drake Giant Chameleon Nightstalker Giant Trapdoor Spider Trapdoor Spider Chameleon Skulker Shade Wolf Jaguar | |
| Flux | Innate | Creature has an innate 25 parry skill and increased aggro. | Water Elemental Rag Witch |
| Dig | Cooldown | Teleports to a location up to 12 tiles away, hitting up to 3 targets within 2 tiles. Inflicts (DamageMax * 0.9) damage, with the first target hit taking +50% damage | Antlion Dungeon-Nest Crab | |
| Corpse Barrage | Innate | Creature makes its normal melee attacks as ranged attacks up to 12 tiles away. Hits have a 15% chance to inflict (DamageMax * 0.5) disease damage every 5 seconds for 20 seconds. | Corpse Purger | |
| Choke | Passive | Has a (5% + (Control Slots * 5%)) chance on melee hit to entangle creature for 4 seconds and inflict (DamageMax * 1.5) which ignores half of target's armor and also applies a (DamageMax * 1.0) Pressure effect with 15 second duration. Chance is reduced to 33% of normal if creature has previously triggered this ability within last 15 seconds. | Tidal Krait | |
| Sing | Cooldown | For next 8 seconds, creature's melee attacks against discorded targets inflict an additional 33% damage that ignores half of target's armor | Singing Noughtilus | |
| Pierce Claw | Cooldown | Strikes up to 3 targets within 1 tile. Inflicts (DamageMax * 0.75) damage, with the first target hit taking +50% damage. Applies a pierce effect of (Control Slots * 10) for 15 seconds, with damage increased by 50% if target reduced to 0 armor. | Ruby Smallshell | |
| Spellburn | Passive | Has a 15% chance on spellcast to inflict an additional (DamageMax * 1.0) damage that ignores half of target's armor | Fire Mephit Phoenix Bonfire Wisp Nightmare Searing Imp Fire Minion | |
| Regeneration | Passive | If below 66% hit points, will restore 5% of maximum health (has 15 second cooldown). | Sand Muck Void Slime Colossal Frog Colossal Poison Dart Frog Giant Frog Giant Poison Dart Frog Aegis Slime Shallow Water Muck Snowdrift | |
| Spellvenom | Passive | Has a 10% chance on spellcast to apply Greater Poison. Inflicts (DamageMax * 0.5) damage if target already has greater poison or above. Chance is reduced to 33% of normal if creature has previously triggered this ability within last 15 seconds. | Poison Mephit |
| Discharge | Passive | Melee attacks have a 10% chance to restore 5% Health and to inflict an additional (DamageMax * 1.5) damage which ignores half of target's armor. Chance is reduced to 33% of normal if creature has previously triggered this ability within last 15 seconds. | |
| Brass Tacks | Cooldown | If creature has a Brass Shield effect active, will consume the effect and fires 5 projectiles at a target up to 12 tiles away, each inflicting (DamageMax * 0.33) damage. Applies a cripple effect of (Control Slots * 4%) for the next 15 seconds. | Brasshopper | |
| Chill Touch | Passive | Has a 15% chance on melee attack to inflict (DamageMax * 0.9) damage and apply a chill effect of (Control Slots * 2%) for the next 60 seconds (stacks up to 20%). | White Wyrmling Arctic Bullvore Colossal Frost Scorpion Sabeartooth White Wyrm Rime Guar Winter Wolf | |
| Eversion | Passive | Has a 15% chance on successful melee attack to lose 5% of its own health, but will inflict (DamageMax * 0.66) disease damage every 5 seconds for 20 seconds | Entozoon | |
| Disease | Passive | Has a 15% chance on melee attack to inflict (DamageMax * 0.5) disease damage every 5 seconds for 20 seconds. | Gravebug Black Widow Carrion Beetle Giant Black Widow Corpse Purger Giant Rat Colossal Black Widow Harvestman Devourer Beetle Aegis Rat Skulker Corpse Eater Zombie | |
| Pinch | Passive | Has a (5% + (Control Slots * 5%)) chance on melee hit to entangle creature for 5 seconds and applying a pierce effect of (Control Slots * 10) for 15 seconds. Also applies a (DamageMax * 0.8) Pressure effect with 15 second duration. | Colossal Pincer Crab Giant Pincer Crab | |
| Poisoneater Shield | Cooldown | Cures poison and heals 5% of maximum health. | Giant Swamp Beetle Colossal Swamp Beetle |
| Water Claw | Cooldown | Strikes up to 3 targets within 1 tile. Inflicts (DamageMax *0.75) damage, with the first target hit taking +50% damage. Applies a cripple effect of (Control Slots * 4%) for 15 seconds. | Aquamarine Smallshell | |
| Grasp | Passive | Has a (5% + (Control Slots * 5%)) chance on melee hit to entangle creatures for 6 seconds or hamstring players for 2 seconds. | Cave Gorger Blood Gorger | |
| Spellshield | Passive | Spells cast onto the creature have a 15% chance to increase its magic resist skill by (Control Slots * 100) for 3 seconds. | Lemura Eldritch Dragon Eldritch Drake |
| Venom Barrage | Innate | Creature makes its normal melee attacks as ranged attacks up to 12 tiles away. Has a (33% * (poisoning skill / 100)) chance on hit to apply deadly poison | Colossal Spitting Viper Giant Spitting Viper Spitting Viper | |
| Concussion Breath | Cooldown | Fires a projectile at a target up to 12 tiles away, inflicting (DamageMax * 1.75) damage that ignores half of target's armor. Damage is increased by 50% if tamer has a barding effect active on the target. | Azure Wyrm Azure Wyrmling |
| Giant Corpse Barrage | Cooldown | Deals 2 melee hits on a target up to 12 tiles away with each hit having a 7.5% chance to inflict (DamageMax * 0.5) disease damage every 5 seconds for 20 seconds. | Corpse Purger | |
| Chilled Charge | Cooldown | Teleports to a location up to 12 tiles away, hitting up to 3 targets within 1 tile. Inflicts (DamageMax * 0.7) damage, with the first target hit taking +75% damage. Applies a chill effect of (Control Slots * 2%) for the next 60 seconds (stacks up to 20%) | Arctic Bullvore Sabeartooth | |
| Drowned Barrage | Cooldown | Fires projectiles in a 6 tile radius, hitting up to to 5 targets. Inflicts (DamageMax * 0.75) damage, with the first target hit taking +50% damage. Applies a cripple effect of (Control Slots * 2%) and pierce effect of (Control Slots * 5) for 15 seconds. | Drowned Dragon | |
| Darkstrike | Cooldown | Detonates a location 1 tile away, hitting up to 3 targets within 3 tiles. Inflicts (DamageMax * 0.25) damage that ignores half of target's armor and also inflicts (DamageMax * 0.33) disease damage every 5 seconds over 20 seconds. The first target hit also takes +33% normal and disease damage. | Darkscale |
| Blood Expertise | Cooldown | Consumes up to 10 blood within 6 tiles to increase accuracy by (10% + (Blood Consumed * 0.75%)) for 30 seconds (cannot stack). | Blood Serpent | |
| Spellcrush | Passive | Has a 15% chance on spellcast to inflict an additional (DamageMax * 0.50) damage that ignores half of target's armor and applies a pierce effect of (Control Slots * 10) for 15 seconds | Earth Mephit | |
| Earth Seeds | Passive | Has a 15% chance on spellcast to inflict (DamageMax * 1.0) bleed damage over 15 seconds. | Arboreal Wisp |
| Enrage | Passive | Has a 15% chance on melee attack to increase melee damage by 20% for 30 seconds (cannot stack). | Corrupted Hornbeast Savage Primordial Goretusk Frigid Hornbeast Grizzly Bear Brown Bear Black Bear Cave Bear Polar Bear | |
| Vanish | Cooldown | Creature immediately enters stealth. | Colossal Trapdoor Spider Sinewseeker Sandstalker Temple Guardian Giant Chameleon Nightstalker Giant Trapdoor Spider Trapdoor Spider Chameleon Skulker Shade Wolf Jaguar | |
| Weaken | Passive | Has a 15% chance on attack to apply a weaken effect of (Control Slots * 4%) for 15 seconds. | Shadow Minion Devilbat | |
| Weakening Web | Passive | Has a (5 + (Control Slots * 5%)) chance on melee attack to hinder creatures for 3 seconds or hamstring players for 2 seconds, and also apply a weaken effect of (Control Slots * 4%) for 15 seconds. Chance is reduced to 33% of normal if creature has previously triggered this ability within last 15 seconds. | Gargantua Spider |
| Warpigment | Passive | Has a 15% chance on melee attack to increase melee damage and accuracy by 5% for 60 seconds (can stack up to 25%) | Warpig |
| Spellbreak | Passive | Has a 15% chance on spellcast to inflict an additional (DamageMax * 0.5) damage that ignores half of target's armor and applies a hex effect of (Control Slots * 15) for 15 seconds | Eldritch Mephit | |
| Mirror | Passive | Spells cast onto the creature have a 15% chance to be reflected back onto the caster. Chance is reduced to 33% of normal if creature has previously triggered this ability within last 15 seconds | Fortress Beetle Aegis Leech Aegis Whelp Aegis Asp Aegis Minion Aegis Slime Aegis Scorpion Aegis Mongbat Aegis Imp | |
| Diversion | Innate | Creature has reduced Aggro. | Blade Spirit Skeletal Husk | |
| Barb Swarm | Cooldown | Fires projectiles at a location up to 12 tiles away hitting up to 4 targets within 2 tiles. Inflicts (DamageMax * 1.0) bleed damage over for 15 seconds, with the first target hit taking +50% damage. | Barbed Prowler |
| Elusive Form | Innate | Creature has an innate 25 parry skill against melee attacks. | Spectraldile Shadow Prowler Smoke Faerie Dragon Darkscale Sand Muck Wisp Volt Wisp Smoke Dragon Void Slime Bonfire Wisp Arboreal Wisp Smoke Drake Aegis Slime Shallow Water Muck Snowdrift |
| Tranquility | Cooldown | Fires projectiles at a target up to 12 tiles away, dealing 3 hits that each inflict (DamageMax * 0.4) damage that ignores half of target's armor. Also applies a hex effect of (Control Slots * 25) and a weaken effect of (Control Slots * 4%) for 15 seconds | Bird of Paradise |
| Blood Breath | Cooldown | Fires a projectile at a target up to 12 tiles away, inflicting (DamageMax * 1.0) bleed damage over 15 seconds. | Bloodskipper | |
| Corruption Blast | Cooldown | Fires a projectile at a location up to 6 tiles away, hitting up to 3 targets within 1 tile. Inflicts (DamageMax * 0.33) disease damage every 5 seconds for 20 seconds, with the first target hit taking +33% damage. | Corrupted Hornbeast |
| Grit | Passive | If below 33% hit points, will restore 15% of maximum health (has 15 second cooldown). | Fortress Beetle | |
| Bog Barrage | Cooldown | Fires 3 waves of projectiles in a 8 tile radius, with each wave hitting up to 6 targets. Each hit inflicts (DamageMax * 0.33) damage and has a 15% chance to inflict (DamageMax * 0.33) disease damage every 5 seconds for 20 seconds | Bogyugh | |
| Biolumen Barrage | Cooldown | Fires 2 projectiles at target up to 8 tiles away, each inflicting (DamageMax * 1.0) damage, with target taking +50% damage if they are a minion, boss-spawn, or summon of another creature | Biolumen Shellpod | |
| Dreamlull | Passive | Has a 15% chance on spellcast to apply a hex effect of (Control Slots * 25) for 15 seconds. Will also hinder creatures for (Control Slots * 1) seconds or hamstring players for 2 seconds. | Incubus | |
| Shadowstrikes | Innate | Melee attacks ignore 33% of target's armor. | Spectraldile Shadow Prowler | |
| Light Barrage | Cooldown | Fires 2 projectiles at target up to 8 tiles away, each inflicting (DamageMax * 1.0) damage. Target has their damage taken from provoked, uncontrolled creatures increased by 20% for the next 15 seconds | Lighthouse Shellpod | |
| Brass Shield | Cooldown | Applies the reactive armor spell to the creature, with 150 total damage reduction. | Brasshopper |
| Giant Fire Barrage | Cooldown | Inflicts 2 melee hits on a target up to 12 tiles away. | Flame Purger |
| Burrow | Passive | Has a 15% chance on melee attack to inflict (DamageMax * 2.0) bleed damage over 15 seconds. Chance is reduced to 33% of normal if creature has previously triggered this ability within last 15 seconds. | Aegis Leech Acarid Harvestman Bloodworm Cryptwing | |
| Giant Blood Barrage | Cooldown | Deals 2 melee hits on a target up to 12 tiles away with each hit having a 7.5% chance to inflict Bleed ability on target. | Blood Purger Giant Blood Purger | |
| Sandblast | Cooldown | Teleports to a location up to 12 tiles away, hitting up to 3 targets within 2 tiles. Inflicts (DamageMax * 0.5) damage and applies a pierce effect of (Control Slots * 10) for 15 seconds | Sand Muck | |
| Reactive Armor | Cooldown | Applies the reactive armor spell to the creature, with 100 total damage reduction. | Sphinx Jade Androsphinx Lemura Temple Guardian Scarab | |
| Earth Breath | Cooldown | Fires a projectile at a target up to 12 tiles away, inflicting (DamageMax * 2.0) damage | Earth Drake Earth Dragon | |
| Bleed | Passive | Has a 15% chance on melee attack to inflict (DamageMax * 1.0) bleed damage over 15 seconds. | Blood Purger Sinewseeker Blood Gorger Giant Bat Blood Scorpion Decaying Dragon Tidal Mantis Blood Hunter Giant Blood Purger Jungle Mantis Searing Mantis Bloodworm Blood Serpent Bloodwolf Bloodskipper Blood Drake Blood Dragon Cave Bat Firebat Blood Ape Vampire Bat Devilbat | |
| Spine Barrage | Cooldown | Fires projectiles in a 8 tile radius, hitting up to 6 targets. Inflicts (DamageMax * 0.75) damage, with the first target hit taking +50% damage. | Otyugh | |
| Devour | Cooldown | Can consume nearby corpses to heal 10% of maximum health | Gravebug Sinewseeker Entozoon Bonehorn Devourer Beetle Vampire Bat | |
| Massive Fire Breath | Cooldown | Fires projectiles in a cone, hitting up to 3 targets. Inflicts (DamageMax * 0.9) damage, with the first target hit taking +50% damage. | Ember Dragon Ember Drake |
| War Stomp | Cooldown | Hits up to 3 targets within 3 tiles, inflicting (DamageMax * 1.25) with first target hit also taking +50% damage. | Colossal Strider Giant Strider |
| Shell | Innate | Creature has an innate 50 parry skill against melee attacks. | Oozing Noughtilus Singing Noughtilus | |
| Frigid Blast | Cooldown | Fires a projectile at a location up to 6 tiles away, hitting up to 3 targets within 1 tile. Inflicts (DamageMax * 0.75) damage, with the first target hit taking +50% damage. Applies a chill effect of (Control Slots * 2%) for 60 seconds (stacks up to 20%). | Frigid Hornbeast | |
| Massive Dusk Breath | Cooldown | Fires projectiles in a cone, hitting up to 3 targets. Inflicts (DamageMax * 0.9) damage which ignores half of target's armor, with the first target hit taking +50% damage. Applies a weaken effect of (Control Slots * 3%) for 15 seconds | Dusk Dragon Dusk Drake |
| Fire Barrage | Innate | Creature makes its normal melee attacks as ranged attacks up to 12 tiles away. | Flame Purger | |
| Cleave | Innate | Successful melee attacks inflict an additional (DamageMax * 0.6) damage to a random target within 2 tiles. | Skeletal Fiend Air Elemental | |
| Fiery Dig | Cooldown | Teleports to a location up to 12 tiles away, hitting up to 3 targets within 2 tiles. Inflicts (DamageMax * 1.1) damage against, with the first target hit taking +50% damage | Radiant Burrowbug |
| Frenzy | Passive | Has a 15% chance on melee attack to increase attack speed by 10% for 30 seconds (cannot stack). | Shadow Prowler Frenzied Ostard Barbed Prowler Desert Ostard Savage Primordial Giant Chameleon Nightstalker Aegis Whelp Tundra Ostard Black Cat Cryptwing Primordial Whelp Fire Salamander Chameleon Wolf Shade Wolf Flamehound Winter Wolf Jaguar Silverback Primordial Wolfhound Cougar | |
| Blood Shield | Cooldown | Consumes up to 10 blood within 6 tiles to increase magic resist by (60 + (Blood Consumed * 4)) for 30 seconds (cannot stack). | Blood Scorpion |
| Spellsurge | Passive | Has a 15% chance on spellcast to increase Damage of the next spellcast within 10 seconds by 125%. | Phoenix Wisp |
| Glowmark | Cooldown | Fires a projectile at a target up to 12 tiles away that applies a cripple effect of (Control Slots * 5%) and increases their damage taken from provoked, uncontrolled creatures by 25% for the next 15 seconds. | Glowworm |
| Spelleater Shield | Cooldown | Reflects a magic spell and heals 5% of maximum health. | Colossal Crystal Beetle Giant Crystal Beetle |
| Flesheater | Cooldown | Hits up to 3 targets within 3 tiles, inflicting (DamageMax * 0.75) bleed damage over 15 seconds, with the first target hit taking +50% bleed damage. Will restore (Targets Hit * 2%) of maximum health. | Decaying Dragon |
| Beetlemania | Innate | Melee damage is increased by 5% for each control slot worth of followers controller has within 12 tiles that has Beetlemania (including itself). | Pocket Beetle Brood Beetle | |
| Rooted | Innate | Creature is immune to Knockback effects and has increased Aggro. | Ancient Mummy Earth Elemental |
| Flamestrike | Passive | Has a 15% chance on melee attack to inflict (DamageMax * 1.0) damage. | Hellhound Colossal Blazing Beetle Radiant Burrowbug Searing Bullvore Colossal Searing Scorpion Fiery Leaper Ember Dragon Fire Crawler Ember Drake Searing Mantis Fire Beetle Embear Searing Lizard Molten Mongbat Fire Salamander Fire Ant Flamehound Firebat | |
| Air Shield | Cooldown | Creates a shield around the creature that increases accuracy and melee defense by 15% for 60 seconds (cannot stack). | Air Dragon Air Drake | |
| Massive Bone Breath | Cooldown | Fires projectiles in a cone, hitting up to 3 targets. Inflicts (DamageMax * 0.75) damage, with the first target hit taking +50% damage. Applies a pierce effect of (Control Slots * 10) for 15 seconds. | Skeletal Dragon |
| Scorching Breath | Cooldown | Fires a projectile at a target up to 12 tiles away, dealing (DamageMax * 1.5) damage that ignores half of target's armor and increases the damage creature deals to target by 10% for 60 seconds (stacks up to +30%). | Sunscale Sun Wyrm Sun Wyrmling |
| Soak | Passive | Has a 15% on a melee attack to apply a cripple effect of (Control Slots * 3%) for 15 seconds. | Tidal Mantis Shallow Water | |
| Poison Dig | Cooldown | Teleports to a location up to 12 tiles away, hitting up to 3 targets within 2 tiles. Inflicts (DamageMax * 0.75) damage and applies greater poison, with damage increased by 50% if target already has greater poison or above. | Ankheg |
| Manticore Venom | Cooldown | Places a delayed effect on a target 1 tile away, that will deal (DamageMax * 2.0) damage after 10 seconds pass, which will ignore target's armor. | Manticore |
| Eldritch Breath | Cooldown | Fires a projectile at a target up to 12 tiles away, inflicting (DamageMax * 1.5) damage and applying a hex effect of (Control Slots * 15) for 15 seconds. | Eldritch Dragon Eldritch Drake | |
| Steam Cloud | Cooldown | Immediate enters stealth, hitting up to 3 targets within 3 tiles. Inflicts (DamageMax * 0.65) damage which ignores half of target's armor, with the first target hit taking +50% damage | Smoke Faerie Dragon Smoke Dragon Smoke Drake |
| Massive Blood Breath | Cooldown | Fires projectiles in a cone, hitting against up to 3 targets. Inflicts (DamageMax * 1.0) bleed damage over for 15 seconds, with the first target hit taking +50% damage. | Blood Drake Blood Dragon |
| Blood Barrage | Innate | Create makes its normal melee attacks as ranged attacks up to 12 tiles away. Hits have a 15% chance to inflict Bleed ability on target. | Blood Purger Giant Blood Purger | |
| Swordspin | Passive | Has a 15% chance on melee attack to inflict (DamageMax * 1.25) bleed damage over 15 seconds on target. Will also inflict (DamageMax * 0.75) bleed damage over 15 seconds on two additional targets within 1 tile of defender. | Sword Spider |
| Massive Water Breath | Cooldown | Fires projectiles in a cone, hitting up to 3 targets. Inflicts (DamageMax * 0.8) damage, with the first target hit taking +50% damage. Applies a cripple effect of (Control Slots * 4%) for 15 seconds. | Water Dragon Water Drake |
| Earth Shield | Cooldown | Creates a shield around the creature that increases melee damage by 15% and armor by 30 for 60 seconds (cannot stack). | Earth Drake Earth Dragon |
| Shock | Passive | Has a 15% chance on spellcast to deal (DamageMax * 1.0) damage that ignores half of target's armor. Hinders creatures for (Control Slots * 1) seconds or hamstrings players for 2 seconds | Volt Wisp | |
| Gore | Passive | Has a 15% chance on melee attack to inflict (DamageMax * 1.0) bleed damage over 15 seconds and apply a pierce effect of (15 * Control Slots) for 5 seconds. | Goretusk Bonehorn | |
| Spellflaying | Passive | Has a 15% chance on spellcast to inflict (DamageMax * 1.0) bleed damage over 15 seconds. | Blood Courser Blood Mephit | |
| Gorge | Cooldown | Inflicts (DamageMax * 2.0) damage against an entangled, hindered, or hamstrung target up to 1 tile away and restores 5% of maximum hit points. | Cave Gorger Blood Gorger | |
| Fiery Charge | Cooldown | Teleports to a location up to 12 tiles away, hitting up to 3 targets within 3 tiles. Inflicts (DamageMax * 0.9) damage, with the first target hit taking +75% damage | Colossal Blazing Beetle |
Removed Abilities
| Ability Name | Type | Description | Creatures (Formerly) |
|---|---|---|---|
| Innate | Creature is a pack animal with a capacity of 50 Stones per Control Slot. | Hellhound, Bullvore, Oozing Noughtilus, Colossal Blazing Beetle, Giant Swamp Beetle , Colossal Crystal Beetle, Colossal Strider, Radiant Burrowbug, Fortress Beetle, Giant Strider, Guar, Colossal Dung Beetle, Giant Sandroach, Searing Bullvore, Arctic Bullvore, Sand Crawler, Antlion, Deep Crawler, Carrion Beetle, Singing Noughtilus, Goretusk, Colossal Swamp Beetle, Giant Crystal Beetle, Devourer Beetle, Scarab, Ankheg, Fire Beetle, Rime Guar, Rock Guar | |
|
Cooldown | Has a 15% chance on melee attack or being hit in melee to increase attack speed by 15% and melee damage by 30% for 8 seconds. | Savage Primordial (instead received Frenzy and Enrage) |
Mentioned in official posts
- patchPATCH: January 13 – Invasion of HSB, Taming Changes and moreJan 14, 2024
- patchPATCH: New Aspects, Updates and So Much MoreMay 22, 2023
- patchPATCH: April 12 – Armoire, Public Omni Gate and more Bug FixesApr 13, 2021
